You would have to left click sometimes, right click others, usually forget which was which and end up doing the whole thing again. The old system was incredibly time intensive to move your air wings to different theaters of war and get them up on missions. The entire system of controlling your air force has been revamped. Some Mountains in the Himalayas got the same treatment and have become impassable as well.Ī small touch but the war overview now actually provides useful information… like total units fielded per side and total losses per side. From personal experience, I can tell you I’ve had games where I’ve been chasing random divisions across the Sahara for far too long. This was done to fix an AI problem where the AI would devote huge amounts of troops to Africa in ways that were strategically bonkers. In addition to this, the Sahara is now impassable. This has been greatly improved in this update and now the topography really pops. It was hard to tell where different terrain types began and ended. The map in Hearts Of Iron always looked a little muddy to me up close. I’ve had some time to play around with it and I’ll give my impressions on the new features below. But there are plenty of other changes introduced in the DLC worth talking about. In the previous article, I broke down how Paradox fleshed out the countries of Hungary, Romania, Yugoslavia, and Czechoslovakia in the latest Death Or Dishonor DLC.
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